class
SpiderbotDistractDevice
- 0 properties
- 5 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "SpiderbotDistractDevice", "SetProperties;", (SpiderbotDistractDevice_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpiderbotDistractDevice_SetProperties( SpiderbotDistractDevice self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "SpiderbotDistractDevice", "GetTweakDBChoiceRecord;", (SpiderbotDistractDevice_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SpiderbotDistractDevice_GetTweakDBChoiceRecord( SpiderbotDistractDevice self );static bool IsContextValid(game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "SpiderbotDistractDevice", "SpiderbotDistractDevice::IsContextValid;script_ref<GetActionsContext>", (SpiderbotDistractDevice_IsContextValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpiderbotDistractDevice_IsContextValid( game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "SpiderbotDistractDevice", "SpiderbotDistractDevice::IsClearanceValid;Clearance", (SpiderbotDistractDevice_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpiderbotDistractDevice_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "SpiderbotDistractDevice", "SpiderbotDistractDevice::IsAvailable;ScriptableDeviceComponentPS", (SpiderbotDistractDevice_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpiderbotDistractDevice_IsAvailable( ScriptableDeviceComponentPS? device );