class
StanceNPCStatePrereq
- 1 property
- 5 functions
Extends NPCStatePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
valueToListen | game.data.NPCStanceState | 0x8 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "StanceNPCStatePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (StanceNPCStatePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StanceNPCStatePrereq_OnRegister( StanceNPCStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "StanceNPCStatePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (StanceNPCStatePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StanceNPCStatePrereq_OnUnregister( StanceNPCStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "StanceNPCStatePrereq", "IsFulfilled", (StanceNPCStatePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StanceNPCStatePrereq_IsFulfilled( StanceNPCStatePrereq self, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "StanceNPCStatePrereq", "Initialize;TweakDBID", (StanceNPCStatePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StanceNPCStatePrereq_Initialize( StanceNPCStatePrereq self, TDBID recordID );int GetStateToCheck()overrideRTTIre.Hooks.Place( "StanceNPCStatePrereq", "GetStateToCheck;", (StanceNPCStatePrereq_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StanceNPCStatePrereq_GetStateToCheck( StanceNPCStatePrereq self );