NPCStatePrereq class
NPCStatePrereq
Inheritance
Base: game.IScriptablePrereq
Derived
HighLevelNPCStatePrereq, StanceNPCStatePrereq, UpperBodyNPCStatePrereq
Properties
| Property | Type | |
|---|---|---|
previousState | bool | scripted |
isInState | bool | scripted |
skipWhenApplied | bool | scripted |
Functions
bool Evaluate(game.Object owner, int newValue, int prevValue)RTTIvoid Initialize(TDBID recordID)overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIstring GetStateName(TDBID recordID)RTTIint GetStateToCheck()RTTI