class
StatHitPrereqCondition
- 4 properties
- 3 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
valueToCheck | float | 0x8 | scripted |
objectToCheck | CName | 0x10 | scripted |
comparisonType | EComparisonType | 0x18 | scripted |
statToCompare | game.data.StatType | 0x1C | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "StatHitPrereqCondition", "SetData;TweakDBID", (StatHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatHitPrereqCondition_SetData( StatHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "StatHitPrereqCondition", "Evaluate;gameHitEvent", (StatHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatHitPrereqCondition_Evaluate( StatHitPrereqCondition self, game.events.HitEvent? hitEvent );bool CompareValues(game.events.HitEvent hitEvent)RTTIre.Hooks.Place( "StatHitPrereqCondition", "CompareValues;gameHitEvent", (StatHitPrereqCondition_CompareValues x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatHitPrereqCondition_CompareValues( StatHitPrereqCondition self, game.events.HitEvent? hitEvent );