class
StatPoolSpentPrereq
- 2 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPoolType | game.data.StatPoolType | 0x0 | scripted |
valueToCheck | float | 0x4 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "StatPoolSpentPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (StatPoolSpentPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolSpentPrereq_OnRegister( StatPoolSpentPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "StatPoolSpentPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (StatPoolSpentPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolSpentPrereq_OnUnregister( StatPoolSpentPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "StatPoolSpentPrereq", "Initialize;TweakDBID", (StatPoolSpentPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPoolSpentPrereq_Initialize( StatPoolSpentPrereq self, TDBID recordID );