class
StatPrereq
- 8 properties
- 7 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
notifyOnAnyChange | bool | 0x0 | scripted |
notifyOnlyOnStateFulfilled | bool | 0x1 | scripted |
statType | game.data.StatType | 0x2 | scripted |
valueToCheck | float | 0x8 | scripted |
comparisonType | EComparisonType | 0xC | scripted |
statModifiersUsed | bool | 0x10 | scripted |
statPrereqRecordID | TDBID | 0x14 | scripted |
objToCheck | CName | 0x20 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "StatPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (StatPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_OnRegister( StatPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "StatPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (StatPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_OnUnregister( StatPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "StatPrereq", "Initialize;TweakDBID", (StatPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Initialize( StatPrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "StatPrereq", "IsFulfilled", (StatPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_IsFulfilled( StatPrereq self, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context, game.StatsObjectID itemStatsID)RTTIre.Hooks.Place( "StatPrereq", "IsFulfilled;GameInstanceIScriptableStatsObjectID", (StatPrereq_IsFulfilled2 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_IsFulfilled2( StatPrereq self, ScriptGameInstance game, IScriptable? context, game.StatsObjectID itemStatsID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "StatPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (StatPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_OnApplied( StatPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );game.Object? GetObjectToCheck(IScriptable context, ScriptGameInstance game)RTTIre.Hooks.Place( "StatPrereq", "GetObjectToCheck;IScriptableGameInstance", (StatPrereq_GetObjectToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_GetObjectToCheck( StatPrereq self, IScriptable? context, ScriptGameInstance game );