class
StatusEffectPrereqListener
- 1 property
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<StatusEffectPrereqState> | 0x0 | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "StatusEffectPrereqListener", "OnStatusEffectApplied;StatusEffect_Record", (StatusEffectPrereqListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereqListener_OnStatusEffectApplied( StatusEffectPrereqListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "StatusEffectPrereqListener", "OnStatusEffectRemoved;StatusEffect_Record", (StatusEffectPrereqListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereqListener_OnStatusEffectRemoved( StatusEffectPrereqListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "StatusEffectPrereqListener", "RegisterState;PrereqState", (StatusEffectPrereqListener_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereqListener_RegisterState( StatusEffectPrereqListener self, game.PrereqState? state );