BlackICE Scripting

class

StatusEffectPrereqState

  • 2 properties
  • 1 function
  • 1 derived class

Extends game.PrereqState IScriptable ISerializable

Properties

PropertyTypeOffset
prereqStatusEffectPrereq?0x0 scripted
listenerStatusEffectPrereqListener?0x10 scripted

Functions

  • void StatusEffectUpdate(WeakHandle<game.data.StatusEffect_Record> statusEffect, bool isApplied) RTTI