class
StatusEffectPrereqState
- 2 properties
- 1 function
- 1 derived class
Extends game.PrereqState IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
prereq | StatusEffectPrereq? | 0x0 | scripted |
listener | StatusEffectPrereqListener? | 0x10 | scripted |
Functions
void StatusEffectUpdate(WeakHandle<game.data.StatusEffect_Record> statusEffect, bool isApplied)RTTIre.Hooks.PlaceVoid( "StatusEffectPrereqState", "StatusEffectUpdate;StatusEffect_RecordBool", (StatusEffectPrereqState_StatusEffectUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereqState_StatusEffectUpdate( StatusEffectPrereqState self, WeakHandle<game.data.StatusEffect_Record> statusEffect, bool isApplied );