class
StatusEffectPresentHitPrereqCondition
- 4 properties
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
checkType | game.data.CheckType | 0x8 | scripted |
statusEffectParam | CName | 0x10 | scripted |
tag | CName | 0x18 | scripted |
objectToCheck | CName | 0x20 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "StatusEffectPresentHitPrereqCondition", "SetData;TweakDBID", (StatusEffectPresentHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPresentHitPrereqCondition_SetData( StatusEffectPresentHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "StatusEffectPresentHitPrereqCondition", "Evaluate;gameHitEvent", (StatusEffectPresentHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPresentHitPrereqCondition_Evaluate( StatusEffectPresentHitPrereqCondition self, game.events.HitEvent? hitEvent );