class
StatusEffectRemovedPrereqState
- 0 properties
- 1 function
Extends StatusEffectPrereqState game.PrereqState IScriptable ISerializable
Properties
None.
Functions
void StatusEffectUpdate(WeakHandle<game.data.StatusEffect_Record> statusEffect, bool isApplied)overrideRTTIre.Hooks.PlaceVoid( "StatusEffectRemovedPrereqState", "StatusEffectUpdate;StatusEffect_RecordBool", (StatusEffectRemovedPrereqState_StatusEffectUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectRemovedPrereqState_StatusEffectUpdate( StatusEffectRemovedPrereqState self, WeakHandle<game.data.StatusEffect_Record> statusEffect, bool isApplied );