class
StatusScreenGameController
- 6 properties
- 2 functions
- 1 derived class
Extends BaseBunkerComputerGameController game.ui.BaseBunkerComputerGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
alphaSys | ink.WidgetReference | 0x28 | scripted |
bravoSys | ink.WidgetReference | 0x40 | scripted |
sierraSys | ink.WidgetReference | 0x58 | scripted |
victorSys | ink.WidgetReference | 0x70 | scripted |
sierraBackupSys | ink.WidgetReference | 0x88 | scripted |
victorBackupSys | ink.WidgetReference | 0xA0 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "StatusScreenGameController", "OnInitialize", (StatusScreenGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusScreenGameController_OnInitialize( StatusScreenGameController self );void UpdateStatus()RTTIre.Hooks.PlaceVoid( "StatusScreenGameController", "UpdateStatus;", (StatusScreenGameController_UpdateStatus x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatusScreenGameController_UpdateStatus( StatusScreenGameController self );