class
StrikeExecutor_ApplyStatusEffect
- 0 properties
- 1 function
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "StrikeExecutor_ApplyStatusEffect", "Process;EffectScriptContextEffectExecutionScriptContext", (StrikeExecutor_ApplyStatusEffect_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StrikeExecutor_ApplyStatusEffect_Process( StrikeExecutor_ApplyStatusEffect self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );