class
StrikeExecutor_Heal
- 1 property
- 1 function
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
healthPerc | float | 0x0 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "StrikeExecutor_Heal", "Process;EffectScriptContextEffectExecutionScriptContext", (StrikeExecutor_Heal_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StrikeExecutor_Heal_Process( StrikeExecutor_Heal self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );