class
SwitchSeatsDecisions
- 0 properties
- 3 functions
Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwitchSeatsDecisions", "EnterCondition;StateContextStateGameScriptInterface", (SwitchSeatsDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsDecisions_EnterCondition( SwitchSeatsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDrive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwitchSeatsDecisions", "ToDrive;StateContextStateGameScriptInterface", (SwitchSeatsDecisions_ToDrive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsDecisions_ToDrive( SwitchSeatsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToPassenger(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "SwitchSeatsDecisions", "ToPassenger;StateContextStateGameScriptInterface", (SwitchSeatsDecisions_ToPassenger x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SwitchSeatsDecisions_ToPassenger( SwitchSeatsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );