class
TakedownAndDisposeBody
- 0 properties
- 2 functions
Extends ActionDisposal ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "TakedownAndDisposeBody", "SetProperties;", (TakedownAndDisposeBody_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TakedownAndDisposeBody_SetProperties( TakedownAndDisposeBody self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "TakedownAndDisposeBody", "TakedownAndDisposeBody::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (TakedownAndDisposeBody_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TakedownAndDisposeBody_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );