BlackICE Scripting

class

TakedownUtils

  • 0 properties
  • 10 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static bool ShouldForceTakedown(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static void SetIgnoreLookAtEntity(game.stateMachine.GameScriptInterface scriptInterface, ent.EntityID targetID, bool b) staticRTTI global
  • static void ExitWorkspot(game.stateMachine.GameScriptInterface scriptInterface, game.Object owner) staticRTTI global
  • static void CleanUpGrappleState(DefaultTransition caller, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target) staticRTTI global
  • static void SetTargetBodyType(WeakHandle<game.Object> executionOwner, WeakHandle<game.Object> target, bool enable) staticRTTI global
  • static void CleanUpGrappleState(DefaultTransition caller, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, ent.EntityID targetID) staticRTTI global
  • static void SetIgnoreLookAtEntity(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target, bool b) staticRTTI global
  • static void SetInGrappleAnimFeature(game.stateMachine.GameScriptInterface scriptInterface, bool b) staticRTTI global
  • static ETakedownActionType TakedownActionNameToEnum(CName actionName) staticRTTI global
  • static void SetTakedownAction(game.stateMachine.StateContextScript stateContext, ETakedownActionType actionName) staticRTTI global