class
TemporaryUnequipDecisions
- 0 properties
- 5 functions
Extends UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsTemporaryUnequipRequested(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TemporaryUnequipDecisions", "IsTemporaryUnequipRequested;StateContextStateGameScriptInterface", (TemporaryUnequipDecisions_IsTemporaryUnequipRequested x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TemporaryUnequipDecisions_IsTemporaryUnequipRequested( TemporaryUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TemporaryUnequipDecisions", "EnterCondition;StateContextStateGameScriptInterface", (TemporaryUnequipDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TemporaryUnequipDecisions_EnterCondition( TemporaryUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToWaitForEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TemporaryUnequipDecisions", "ToWaitForEquip;StateContextStateGameScriptInterface", (TemporaryUnequipDecisions_ToWaitForEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TemporaryUnequipDecisions_ToWaitForEquip( TemporaryUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TemporaryUnequipDecisions", "ToEmptyHands;StateContextStateGameScriptInterface", (TemporaryUnequipDecisions_ToEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TemporaryUnequipDecisions_ToEmptyHands( TemporaryUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSingleWield(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "TemporaryUnequipDecisions", "ToSingleWield;StateContextStateGameScriptInterface", (TemporaryUnequipDecisions_ToSingleWield x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TemporaryUnequipDecisions_ToSingleWield( TemporaryUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );