class
ThrowableWeaponObject
- 2 properties
- 8 functions
Extends game.weapon.Object game.ItemObject game.TimeDilatable game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
projectileComponent | game.projectile.Component? | 0x1E0 | scripted |
weaponOwner | WeakHandle<game.Object> | 0x1F0 | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "ThrowableWeaponObject", "OnRequestComponents", (ThrowableWeaponObject_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnRequestComponents( ThrowableWeaponObject self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "ThrowableWeaponObject", "OnTakeControl", (ThrowableWeaponObject_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnTakeControl( ThrowableWeaponObject self, ent.EntityResolveComponentsInterface ri );bool OnProjectileInitialize(game.projectile.SetUpEvent eventData)RTTIre.Hooks.Place( "ThrowableWeaponObject", "OnProjectileInitialize", (ThrowableWeaponObject_OnProjectileInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnProjectileInitialize( ThrowableWeaponObject self, game.projectile.SetUpEvent? eventData );bool OnShoot(game.projectile.ShootEvent eventData)RTTIre.Hooks.Place( "ThrowableWeaponObject", "OnShoot", (ThrowableWeaponObject_OnShoot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnShoot( ThrowableWeaponObject self, game.projectile.ShootEvent? eventData );bool OnShootTarget(game.projectile.ShootTargetEvent eventData)RTTIre.Hooks.Place( "ThrowableWeaponObject", "OnShootTarget", (ThrowableWeaponObject_OnShootTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnShootTarget( ThrowableWeaponObject self, game.projectile.ShootTargetEvent? eventData );void OnThrow(game.projectile.ShootEvent eventData)RTTIre.Hooks.PlaceVoid( "ThrowableWeaponObject", "OnThrow;gameprojectileShootEvent", (ThrowableWeaponObject_OnThrow x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnThrow( ThrowableWeaponObject self, game.projectile.ShootEvent? eventData );bool OnCollision(game.projectile.HitEvent eventData)RTTIre.Hooks.Place( "ThrowableWeaponObject", "OnCollision", (ThrowableWeaponObject_OnCollision x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnCollision( ThrowableWeaponObject self, game.projectile.HitEvent? eventData );bool OnTick(game.projectile.TickEvent eventData)RTTIre.Hooks.Place( "ThrowableWeaponObject", "OnTick", (ThrowableWeaponObject_OnTick x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThrowableWeaponObject_OnTick( ThrowableWeaponObject self, game.projectile.TickEvent? eventData );