class
ToggleGlassTint
- 2 properties
- 5 functions
- 1 derived class
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
TrueRecord | string | 0x280 | scripted |
FalseRecord | string | 0x2A0 | scripted |
Functions
void SetProperties(bool isActive)RTTIre.Hooks.PlaceVoid( "ToggleGlassTint", "SetProperties;Bool", (ToggleGlassTint_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ToggleGlassTint_SetProperties( ToggleGlassTint self, bool isActive );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "ToggleGlassTint", "GetTweakDBChoiceRecord;", (ToggleGlassTint_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleGlassTint_GetTweakDBChoiceRecord( ToggleGlassTint self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "ToggleGlassTint", "ToggleGlassTint::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (ToggleGlassTint_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleGlassTint_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "ToggleGlassTint", "ToggleGlassTint::IsClearanceValid;Clearance", (ToggleGlassTint_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleGlassTint_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "ToggleGlassTint", "ToggleGlassTint::IsAvailable;ScriptableDeviceComponentPS", (ToggleGlassTint_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ToggleGlassTint_IsAvailable( ScriptableDeviceComponentPS? device );