class
UIInventoryScriptableEquipmentListener
- 3 properties
- 4 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
uiInventoryScriptableSystem | WeakHandle<UIInventoryScriptableSystem> | 0x0 | scripted |
EquipmentBlackboard | WeakHandle<game.IBlackboard> | 0x10 | scripted |
itemEquippedListener | red.CallbackObject? | 0x20 | scripted |
Functions
void AttachScriptableSystem(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "UIInventoryScriptableEquipmentListener", "AttachScriptableSystem;GameInstance", (UIInventoryScriptableEquipmentListener_AttachScriptableSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableEquipmentListener_AttachScriptableSystem( UIInventoryScriptableEquipmentListener self, ScriptGameInstance gameInstance );void RegisterBlackboard(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "UIInventoryScriptableEquipmentListener", "RegisterBlackboard;GameInstance", (UIInventoryScriptableEquipmentListener_RegisterBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableEquipmentListener_RegisterBlackboard( UIInventoryScriptableEquipmentListener self, ScriptGameInstance gameInstance );void UnregisterBlackboard()RTTIre.Hooks.PlaceVoid( "UIInventoryScriptableEquipmentListener", "UnregisterBlackboard;", (UIInventoryScriptableEquipmentListener_UnregisterBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableEquipmentListener_UnregisterBlackboard( UIInventoryScriptableEquipmentListener self );bool OnAreaEquippedChanged(int equipmentAreaIndex)RTTIre.Hooks.Place( "UIInventoryScriptableEquipmentListener", "OnAreaEquippedChanged", (UIInventoryScriptableEquipmentListener_OnAreaEquippedChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableEquipmentListener_OnAreaEquippedChanged( UIInventoryScriptableEquipmentListener self, int equipmentAreaIndex );