class
UIInventoryScriptableStatsListener
- 1 property
- 2 functions
Extends game.ScriptStatsListener game.IStatsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
uiInventoryScriptableSystem | WeakHandle<UIInventoryScriptableSystem> | 0x0 | scripted |
Functions
void AttachScriptableSystem(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "UIInventoryScriptableStatsListener", "AttachScriptableSystem;GameInstance", (UIInventoryScriptableStatsListener_AttachScriptableSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableStatsListener_AttachScriptableSystem( UIInventoryScriptableStatsListener self, ScriptGameInstance gameInstance );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "UIInventoryScriptableStatsListener", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (UIInventoryScriptableStatsListener_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIInventoryScriptableStatsListener_OnStatChanged( UIInventoryScriptableStatsListener self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );