class
UniqueRangedWeaponPSMPrereq
- 1 property
- 6 functions
Extends PlayerStateMachinePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponRequiredTag | CName | 0x8 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "UniqueRangedWeaponPSMPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (UniqueRangedWeaponPSMPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_OnRegister( UniqueRangedWeaponPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "UniqueRangedWeaponPSMPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (UniqueRangedWeaponPSMPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_OnUnregister( UniqueRangedWeaponPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "UniqueRangedWeaponPSMPrereq", "IsFulfilled", (UniqueRangedWeaponPSMPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_IsFulfilled( UniqueRangedWeaponPSMPrereq self, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "UniqueRangedWeaponPSMPrereq", "Initialize;TweakDBID", (UniqueRangedWeaponPSMPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_Initialize( UniqueRangedWeaponPSMPrereq self, TDBID recordID );string GetStateMachineEnum()overrideRTTIre.Hooks.Place( "UniqueRangedWeaponPSMPrereq", "GetStateMachineEnum;", (UniqueRangedWeaponPSMPrereq_GetStateMachineEnum x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_GetStateMachineEnum( UniqueRangedWeaponPSMPrereq self );game.bb.ScriptID_Int32 GetCorrespondingWeapon(IScriptable context)RTTIre.Hooks.Place( "UniqueRangedWeaponPSMPrereq", "GetCorrespondingWeapon;IScriptable", (UniqueRangedWeaponPSMPrereq_GetCorrespondingWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.game.bb.ScriptID_Int32>(); } ); [Msgpack.Gen] public readonly partial record struct UniqueRangedWeaponPSMPrereq_GetCorrespondingWeapon( UniqueRangedWeaponPSMPrereq self, IScriptable? context );