BlackICE Scripting

class

PlayerStateMachinePrereq

  • 4 properties
  • 6 functions
  • 20 derived classes

Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable

Properties

PropertyTypeOffset
previousStatebool0x0 scripted
isInStatebool0x1 scripted
skipWhenAppliedbool0x2 scripted
valueToListenint0x4 scripted

Functions

  • bool Evaluate(game.Object owner, int newValue, int prevValue) RTTI
  • void Initialize(TDBID recordID) overrideRTTI
  • string GetStateMachineEnum() RTTI
  • int GetCurrentPSMStateIndex(game.IBlackboard bb) RTTI
  • void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • bool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTI