class
UpperBodyNPCStatePrereq
- 1 property
- 4 functions
Extends NPCStatePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
valueToListen | game.data.NPCUpperBodyState | 0x8 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "UpperBodyNPCStatePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (UpperBodyNPCStatePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UpperBodyNPCStatePrereq_OnRegister( UpperBodyNPCStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "UpperBodyNPCStatePrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (UpperBodyNPCStatePrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UpperBodyNPCStatePrereq_OnUnregister( UpperBodyNPCStatePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "UpperBodyNPCStatePrereq", "Initialize;TweakDBID", (UpperBodyNPCStatePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UpperBodyNPCStatePrereq_Initialize( UpperBodyNPCStatePrereq self, TDBID recordID );int GetStateToCheck()overrideRTTIre.Hooks.Place( "UpperBodyNPCStatePrereq", "GetStateToCheck;", (UpperBodyNPCStatePrereq_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UpperBodyNPCStatePrereq_GetStateToCheck( UpperBodyNPCStatePrereq self );