class
UseHealChargeAction
- 0 properties
- 2 functions
Extends BaseItemAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void CompleteAction(ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "UseHealChargeAction", "CompleteAction;GameInstance", (UseHealChargeAction_CompleteAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UseHealChargeAction_CompleteAction( UseHealChargeAction self, ScriptGameInstance gameInstance );void ProcessStatusEffects(WeakHandle<game.data.ObjectActionEffect_Record>[] actionEffects, ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "UseHealChargeAction", "ProcessStatusEffects;script_ref<array<ObjectActionEffect_Record>>GameInstance", (UseHealChargeAction_ProcessStatusEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UseHealChargeAction_ProcessStatusEffects( UseHealChargeAction self, WeakHandle<game.data.ObjectActionEffect_Record>[] actionEffects, ScriptGameInstance gameInstance );