class game.data
ObjectActionEffect_Record
game.data.ObjectActionEffect_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Effector_Record> EffectorToTrigger()RTTIgame.data.Effector_Record? EffectorToTriggerHandle()RTTIre.Hooks.Place( "gamedataObjectActionEffect_Record", "EffectorToTriggerHandle", (ObjectActionEffect_Record_EffectorToTriggerHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Effector_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionEffect_Record_EffectorToTriggerHandle( game.data.ObjectActionEffect_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataObjectActionEffect_Record", "StatusEffectHandle", (ObjectActionEffect_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionEffect_Record_StatusEffectHandle( game.data.ObjectActionEffect_Record self );WeakHandle<game.data.ObjectActionReference_Record> Recipient()RTTIgame.data.ObjectActionReference_Record? RecipientHandle()RTTIre.Hooks.Place( "gamedataObjectActionEffect_Record", "RecipientHandle", (ObjectActionEffect_Record_RecipientHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ObjectActionReference_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionEffect_Record_RecipientHandle( game.data.ObjectActionEffect_Record self );