class
WeakspotHealthChangeListener
- 3 properties
- 2 functions
Extends game.CustomValueStatPoolsListener game.ScriptStatPoolsListener game.IStatPoolsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
self | WeakHandle<game.Object> | 0x0 | scripted |
statPoolType | game.data.StatPoolType | 0x10 | scripted |
statPoolSystem | game.StatPoolsSystem? | 0x18 | scripted |
Functions
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints)overrideRTTIre.Hooks.PlaceVoid( "WeakspotHealthChangeListener", "OnStatPoolValueChanged;FloatFloatFloat", (WeakspotHealthChangeListener_OnStatPoolValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotHealthChangeListener_OnStatPoolValueChanged( WeakspotHealthChangeListener self, float oldValue, float newValue, float percToPoints );void CheckProgressiveEffect(float oldValue, float newValue, float percToPoints)RTTIre.Hooks.PlaceVoid( "WeakspotHealthChangeListener", "CheckProgressiveEffect;FloatFloatFloat", (WeakspotHealthChangeListener_CheckProgressiveEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotHealthChangeListener_CheckProgressiveEffect( WeakspotHealthChangeListener self, float oldValue, float newValue, float percToPoints );