class
WeaponEvolutionHitPrereqCondition
- 1 property
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponEvolution | game.data.WeaponEvolution | 0x8 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "WeaponEvolutionHitPrereqCondition", "SetData;TweakDBID", (WeaponEvolutionHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponEvolutionHitPrereqCondition_SetData( WeaponEvolutionHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "WeaponEvolutionHitPrereqCondition", "Evaluate;gameHitEvent", (WeaponEvolutionHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponEvolutionHitPrereqCondition_Evaluate( WeaponEvolutionHitPrereqCondition self, game.events.HitEvent? hitEvent );