class
WeaponItemTypeHitPrereqCondition
- 1 property
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
itemType | game.data.ItemType | 0x8 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "WeaponItemTypeHitPrereqCondition", "SetData;TweakDBID", (WeaponItemTypeHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponItemTypeHitPrereqCondition_SetData( WeaponItemTypeHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "WeaponItemTypeHitPrereqCondition", "Evaluate;gameHitEvent", (WeaponItemTypeHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponItemTypeHitPrereqCondition_Evaluate( WeaponItemTypeHitPrereqCondition self, game.events.HitEvent? hitEvent );