class
WeaponShootPrereq
- 1 property
- 5 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
howManyAttacks | int | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "WeaponShootPrereq", "Initialize;TweakDBID", (WeaponShootPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponShootPrereq_Initialize( WeaponShootPrereq self, TDBID recordID );bool Evaluate(game.Object owner, int remainingAttacks)RTTIre.Hooks.Place( "WeaponShootPrereq", "Evaluate;GameObjectInt32", (WeaponShootPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponShootPrereq_Evaluate( WeaponShootPrereq self, game.Object? owner, int remainingAttacks );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "WeaponShootPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (WeaponShootPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponShootPrereq_OnRegister( WeaponShootPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WeaponShootPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (WeaponShootPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponShootPrereq_OnUnregister( WeaponShootPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WeaponShootPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (WeaponShootPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponShootPrereq_OnApplied( WeaponShootPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );