BlackICE Scripting

class

WeaponShootPrereq

  • 1 property
  • 5 functions

Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable

Properties

PropertyTypeOffset
howManyAttacksint0x0 scripted

Functions

  • void Initialize(TDBID recordID) overrideRTTI
  • bool Evaluate(game.Object owner, int remainingAttacks) RTTI
  • bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI
  • void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTI