class
WeaponTypeHitPrereqCondition
- 1 property
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
type | CName | 0x8 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "WeaponTypeHitPrereqCondition", "SetData;TweakDBID", (WeaponTypeHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponTypeHitPrereqCondition_SetData( WeaponTypeHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "WeaponTypeHitPrereqCondition", "Evaluate;gameHitEvent", (WeaponTypeHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponTypeHitPrereqCondition_Evaluate( WeaponTypeHitPrereqCondition self, game.events.HitEvent? hitEvent );