class
WoundedTriggeredPrereq
- 1 property
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
currValue | uint | 0x0 | scripted |
Functions
bool Evaluate(game.Object owner, uint value)RTTIre.Hooks.Place( "WoundedTriggeredPrereq", "Evaluate;GameObjectUint32", (WoundedTriggeredPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WoundedTriggeredPrereq_Evaluate( WoundedTriggeredPrereq self, game.Object? owner, uint value );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "WoundedTriggeredPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (WoundedTriggeredPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WoundedTriggeredPrereq_OnRegister( WoundedTriggeredPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WoundedTriggeredPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (WoundedTriggeredPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WoundedTriggeredPrereq_OnUnregister( WoundedTriggeredPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "WoundedTriggeredPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (WoundedTriggeredPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WoundedTriggeredPrereq_OnApplied( WoundedTriggeredPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );