BlackICE Scripting

class

ZoneAlertNotificationQueue

  • 17 properties
  • 7 functions

Extends game.ui.GenericNotificationGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
durationfloat0x0 scripted
securityBlackBoardIDred.CallbackObject?0x8 scripted
combatBlackBoardIDred.CallbackObject?0x18 scripted
wantedValueBlackboardIDred.CallbackObject?0x28 scripted
playerBlackboardIDred.CallbackObject?0x38 scripted
blackboardWeakHandle<game.IBlackboard>0x48 scripted
wantedBlackboardWeakHandle<game.IBlackboard>0x58 scripted
wantedBlackboardDefUI_WantedBarDef?0x68 scripted
playerInCombatbool0x78 scripted
playerPuppetWeakHandle<game.Object>0x80 scripted
currentSecurityZoneTypeESecurityAreaType0x90 scripted
vehicleZoneBlackboardWeakHandle<game.IBlackboard>0x98 scripted
vehicleZoneBlackboardDefLocalPlayerDef?0xA8 scripted
vehicleZoneBlackboardIDred.CallbackObject?0xB8 scripted
WANTED_TIER_SIZEint0xC8 scripted
wantedLevelint0xCC scripted
factListenerIDuint0xD0 scripted

Functions

  • bool GetShouldSaveState() overrideRTTI
  • int GetID() overrideRTTI
  • bool OnPlayerAttach(game.Object playerPuppet) RTTI
  • bool OnPlayerDetach(game.Object playerPuppet) RTTI
  • bool OnCombatChange(int value) RTTI
  • void OnFact(int val) RTTI
  • bool OnVehicleZone(int arg) RTTI