ZoomTransition class
ZoomTransition
Inheritance
Base: DefaultTransition
Derived
ZoomDecisionsTransition, ZoomEventsTransition
Properties
None.
Functions
bool IsControllingDevice(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool? excludeSniperNest)RTTIbool IsControllingSniperNestDevice(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsGenericDeviceOrFocusActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsGenericDeviceAndFocusInactive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsConsideredAiming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ShouldPlayZoomExitSound()RTTIbool ShouldPlayZoomStepSound()RTTIbool ShouldPlayZoomFX(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid StartZoomEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid PlayFocusModeZoomEnterSound(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid PlayZoomEndVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext, int zoomLevel)RTTIvoid SetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext, float value)RTTIvoid SetBlendTime(game.stateMachine.StateContextScript stateContext, float value)RTTIvoid SetZoomLevelNumber(game.stateMachine.StateContextScript stateContext, int value)RTTIvoid SetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ResetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext)RTTIfloat GetActualZoomValue(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIfloat GetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIfloat GetNextZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIfloat GetBlendTime(game.stateMachine.StateContextScript stateContext)RTTIint GetZoomLevelNumber(game.stateMachine.StateContextScript stateContext)RTTIvoid ResetAimType(game.stateMachine.StateContextScript stateContext)RTTIbool GetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext)RTTIfloat GetZoomValueFromLevel(game.stateMachine.StateContextScript stateContext, int index)RTTIfloat[] GetZoomLevelsArray(game.stateMachine.StateContextScript stateContext)RTTIvoid SendZoomAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI