class
ZoomTransition
- 0 properties
- 28 functions
- 2 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsControllingDevice(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool? excludeSniperNest)RTTIre.Hooks.Place( "ZoomTransition", "IsControllingDevice;StateContextStateGameScriptInterfaceBool", (ZoomTransition_IsControllingDevice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_IsControllingDevice( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, bool? excludeSniperNest );bool IsControllingSniperNestDevice(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "IsControllingSniperNestDevice;StateGameScriptInterface", (ZoomTransition_IsControllingSniperNestDevice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_IsControllingSniperNestDevice( ZoomTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsGenericDeviceOrFocusActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "IsGenericDeviceOrFocusActive;StateContextStateGameScriptInterface", (ZoomTransition_IsGenericDeviceOrFocusActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_IsGenericDeviceOrFocusActive( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsGenericDeviceAndFocusInactive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "IsGenericDeviceAndFocusInactive;StateContextStateGameScriptInterface", (ZoomTransition_IsGenericDeviceAndFocusInactive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_IsGenericDeviceAndFocusInactive( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsConsideredAiming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "IsConsideredAiming;StateContextStateGameScriptInterface", (ZoomTransition_IsConsideredAiming x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_IsConsideredAiming( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ShouldPlayZoomExitSound()RTTIre.Hooks.Place( "ZoomTransition", "ShouldPlayZoomExitSound;", (ZoomTransition_ShouldPlayZoomExitSound x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_ShouldPlayZoomExitSound( ZoomTransition self );bool ShouldPlayZoomStepSound()RTTIre.Hooks.Place( "ZoomTransition", "ShouldPlayZoomStepSound;", (ZoomTransition_ShouldPlayZoomStepSound x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_ShouldPlayZoomStepSound( ZoomTransition self );bool ShouldPlayZoomFX(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "ShouldPlayZoomFX;StateContextStateGameScriptInterface", (ZoomTransition_ShouldPlayZoomFX x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_ShouldPlayZoomFX( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void StartZoomEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "StartZoomEffect;StateContextStateGameScriptInterface", (ZoomTransition_StartZoomEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_StartZoomEffect( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void PlayFocusModeZoomEnterSound(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "PlayFocusModeZoomEnterSound;StateContextStateGameScriptInterface", (ZoomTransition_PlayFocusModeZoomEnterSound x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_PlayFocusModeZoomEnterSound( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void PlayZoomEndVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "PlayZoomEndVisualEffect;StateContextStateGameScriptInterface", (ZoomTransition_PlayZoomEndVisualEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_PlayZoomEndVisualEffect( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext, int zoomLevel)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SetCurrentZoomLevel;StateContextInt32", (ZoomTransition_SetCurrentZoomLevel x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SetCurrentZoomLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, int zoomLevel );void SetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext, float value)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SetPreviousZoomLevel;StateContextFloat", (ZoomTransition_SetPreviousZoomLevel x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SetPreviousZoomLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, float value );void SetBlendTime(game.stateMachine.StateContextScript stateContext, float value)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SetBlendTime;StateContextFloat", (ZoomTransition_SetBlendTime x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SetBlendTime( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, float value );void SetZoomLevelNumber(game.stateMachine.StateContextScript stateContext, int value)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SetZoomLevelNumber;StateContextInt32", (ZoomTransition_SetZoomLevelNumber x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SetZoomLevelNumber( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, int value );void SetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SetShouldUseWeaponZoomData;StateContextStateGameScriptInterface", (ZoomTransition_SetShouldUseWeaponZoomData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SetShouldUseWeaponZoomData( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ResetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "ResetShouldUseWeaponZoomData;StateContext", (ZoomTransition_ResetShouldUseWeaponZoomData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_ResetShouldUseWeaponZoomData( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );float GetActualZoomValue(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ZoomTransition", "GetActualZoomValue;StateContextStateGameScriptInterface", (ZoomTransition_GetActualZoomValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetActualZoomValue( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );float GetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetCurrentZoomLevel;StateContext", (ZoomTransition_GetCurrentZoomLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetCurrentZoomLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );float GetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetPreviousZoomLevel;StateContext", (ZoomTransition_GetPreviousZoomLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetPreviousZoomLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );float GetNextZoomLevel(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetNextZoomLevel;StateContext", (ZoomTransition_GetNextZoomLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetNextZoomLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );float GetBlendTime(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetBlendTime;StateContext", (ZoomTransition_GetBlendTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetBlendTime( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );int GetZoomLevelNumber(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetZoomLevelNumber;StateContext", (ZoomTransition_GetZoomLevelNumber x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetZoomLevelNumber( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );void ResetAimType(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "ResetAimType;StateContext", (ZoomTransition_ResetAimType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_ResetAimType( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );bool GetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ZoomTransition", "GetShouldUseWeaponZoomData;StateContext", (ZoomTransition_GetShouldUseWeaponZoomData x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetShouldUseWeaponZoomData( ZoomTransition self, game.stateMachine.StateContextScript? stateContext );float GetZoomValueFromLevel(game.stateMachine.StateContextScript stateContext, int index)RTTIre.Hooks.Place( "ZoomTransition", "GetZoomValueFromLevel;StateContextInt32", (ZoomTransition_GetZoomValueFromLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_GetZoomValueFromLevel( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, int index );float[] GetZoomLevelsArray(game.stateMachine.StateContextScript stateContext)RTTIvoid SendZoomAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ZoomTransition", "SendZoomAnimFeatureData;StateContextStateGameScriptInterface", (ZoomTransition_SendZoomAnimFeatureData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ZoomTransition_SendZoomAnimFeatureData( ZoomTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );