BlackICE Scripting

class

ZoomTransition

  • 0 properties
  • 28 functions
  • 2 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool IsControllingDevice(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool? excludeSniperNest) RTTI
  • bool IsControllingSniperNestDevice(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsGenericDeviceOrFocusActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsGenericDeviceAndFocusInactive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsConsideredAiming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ShouldPlayZoomExitSound() RTTI
  • bool ShouldPlayZoomStepSound() RTTI
  • bool ShouldPlayZoomFX(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void StartZoomEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void PlayFocusModeZoomEnterSound(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void PlayZoomEndVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext, int zoomLevel) RTTI
  • void SetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext, float value) RTTI
  • void SetBlendTime(game.stateMachine.StateContextScript stateContext, float value) RTTI
  • void SetZoomLevelNumber(game.stateMachine.StateContextScript stateContext, int value) RTTI
  • void SetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ResetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext) RTTI
  • float GetActualZoomValue(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetCurrentZoomLevel(game.stateMachine.StateContextScript stateContext) RTTI
  • float GetPreviousZoomLevel(game.stateMachine.StateContextScript stateContext) RTTI
  • float GetNextZoomLevel(game.stateMachine.StateContextScript stateContext) RTTI
  • float GetBlendTime(game.stateMachine.StateContextScript stateContext) RTTI
  • int GetZoomLevelNumber(game.stateMachine.StateContextScript stateContext) RTTI
  • void ResetAimType(game.stateMachine.StateContextScript stateContext) RTTI
  • bool GetShouldUseWeaponZoomData(game.stateMachine.StateContextScript stateContext) RTTI
  • float GetZoomValueFromLevel(game.stateMachine.StateContextScript stateContext, int index) RTTI
  • float[] GetZoomLevelsArray(game.stateMachine.StateContextScript stateContext) RTTI
  • void SendZoomAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI