BlackICE Scripting

class ent

MechanicalImpactComponent

ent.MechanicalImpactComponent

  • 1 property
  • 2 functions

Extends ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
c_impulseMagThresholdfloat0x0 scripted

Functions

  • bool OnMechanicalComponentImpactEvent(ent.MechanicalComponentImpactEvent evt) RTTI
  • void ProcessVehicleImpact(vehicle.BaseObject vehicleObject, WeakHandle<game.Object> instigator, ent.ImpactPointData impactPoint) RTTI