BlackICE Scripting

ActionMoveToPositionState struct 80 bytes

game.ActionMoveToPositionState

Inheritance

Base: game.ActionReplicatedState

Derived

None.

Properties

PropertyType
targetVector3
useSpotReservationbool
usePathfindingbool
useStartbool
useStopbool
movementTypemove.MovementType
strafingTargetWeakHandle<game.Object>

Functions

None.