ActionMoveToPositionState struct 80 bytes
game.ActionMoveToPositionState
Inheritance
Base: game.ActionReplicatedState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
target | Vector3 | |
useSpotReservation | bool | |
usePathfinding | bool | |
useStart | bool | |
useStop | bool | |
movementType | move.MovementType | |
strafingTarget | WeakHandle<game.Object> |
Functions
None.