ActionReplicatedState struct 40 bytes
game.ActionReplicatedState
Inheritance
No base class.
Derived
game.ActionAnimationState, game.ActionDieState, game.ActionEquipItemState, game.ActionHitReactionState, game.ActionMoveToPositionState, game.ActionMoveToState, game.ActionRotateBaseState, game.ActionUnequipItemState
Properties
| Property | Type | |
|---|---|---|
replicationId | uint | |
type | ushort | |
startTimeStamp | net.Time | |
stopTimeStamp | net.Time | |
updateBucket | byte |
Functions
None.