ActionRotateBaseState struct 64 bytes
game.ActionRotateBaseState
Inheritance
Base: game.ActionReplicatedState
Derived
game.ActionRotateToObjectState, game.ActionRotateToState
Properties
| Property | Type | |
|---|---|---|
angleOffset | float | |
angleTolerance | float | |
keepUpdatingTarget | bool | |
useRotationTime | bool | |
rotationSpeed | float | |
rotationTime | float |
Functions
None.