struct game
ActionRotateToObjectState
game.ActionRotateToObjectState
- 2 properties
- 0 functions
- 88 bytes
Extends game.ActionRotateBaseState game.ActionReplicatedState
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetObject | WeakHandle<game.Object> | 0x40 | |
completeWhenRotated | bool | 0x50 |
Functions
None.