class game
AttitudeAgent
game.AttitudeAgent
- 1 property
- 7 functions
Extends game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
baseAttitudeGroup | CName | 0xC8 |
Functions
bool IsDangerous(game.AttitudeAgent other)RTTIre.Hooks.Place( "gameAttitudeAgent", "IsDangerous", (AttitudeAgent_IsDangerous x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_IsDangerous( game.AttitudeAgent self, game.AttitudeAgent? other );CName GetAttitudeGroup()RTTIre.Hooks.Place( "gameAttitudeAgent", "GetAttitudeGroup", (AttitudeAgent_GetAttitudeGroup x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_GetAttitudeGroup( game.AttitudeAgent self );EAIAttitude GetAttitudeTowards(game.AttitudeAgent other)RTTIre.Hooks.Place( "gameAttitudeAgent", "GetAttitudeTowards", (AttitudeAgent_GetAttitudeTowards x) => { return re.Hooks.CallOriginal<re.msgpack.EAIAttitude>(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_GetAttitudeTowards( game.AttitudeAgent self, game.AttitudeAgent? other );void SetAttitudeGroup(CName group)RTTIre.Hooks.PlaceVoid( "gameAttitudeAgent", "SetAttitudeGroup", (AttitudeAgent_SetAttitudeGroup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_SetAttitudeGroup( game.AttitudeAgent self, CName group );void SetAttitudeGroupUnsavable(CName group)RTTIre.Hooks.PlaceVoid( "gameAttitudeAgent", "SetAttitudeGroupUnsavable", (AttitudeAgent_SetAttitudeGroupUnsavable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_SetAttitudeGroupUnsavable( game.AttitudeAgent self, CName group );void SetAttitudeTowards(game.AttitudeAgent agent, EAIAttitude attitude)RTTIre.Hooks.PlaceVoid( "gameAttitudeAgent", "SetAttitudeTowards", (AttitudeAgent_SetAttitudeTowards x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_SetAttitudeTowards( game.AttitudeAgent self, game.AttitudeAgent? agent, EAIAttitude attitude );void SetAttitudeTowardsAgentGroup(game.AttitudeAgent targetAgent, game.AttitudeAgent ownerAgent, EAIAttitude attitude)RTTIre.Hooks.PlaceVoid( "gameAttitudeAgent", "SetAttitudeTowardsAgentGroup", (AttitudeAgent_SetAttitudeTowardsAgentGroup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttitudeAgent_SetAttitudeTowardsAgentGroup( game.AttitudeAgent self, game.AttitudeAgent? targetAgent, game.AttitudeAgent? ownerAgent, EAIAttitude attitude );