class game
BreachComponent
game.BreachComponent
- 2 properties
- 5 functions
Extends ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
radius | float | 0x120 | |
healthPercentageOverride | float | 0x140 |
Functions
float GetRadius()RTTIre.Hooks.Place( "gameBreachComponent", "GetRadius", (BreachComponent_GetRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BreachComponent_GetRadius( game.BreachComponent self );float GetMeleeRadius()RTTIre.Hooks.Place( "gameBreachComponent", "GetMeleeRadius", (BreachComponent_GetMeleeRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BreachComponent_GetMeleeRadius( game.BreachComponent self );Vector4 GetPosition()RTTIre.Hooks.Place( "gameBreachComponent", "GetPosition", (BreachComponent_GetPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct BreachComponent_GetPosition( game.BreachComponent self );float GetMaxHealth()RTTIre.Hooks.Place( "gameBreachComponent", "GetMaxHealth", (BreachComponent_GetMaxHealth x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BreachComponent_GetMaxHealth( game.BreachComponent self );WeakHandle<game.WeakspotObject> GetAttachedWeakspot()RTTI