class game
BreachControllerComponent
game.BreachControllerComponent
- 4 properties
- 2 functions
Extends ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
canHaveBreaches | bool | 0xE0 | |
allowNormalBreachesAfterWeakspotsAreDestroyed | bool | 0xE1 | |
debugAllowBreachesAfterDestruction | bool | 0xE2 | |
breachesScale | float | 0xE4 |
Functions
WeakHandle<game.BreachComponent> GetPreviouslyTrackedBreach()RTTIvoid DestroyPreviouslyTrackedBreach()RTTIre.Hooks.PlaceVoid( "gameBreachControllerComponent", "DestroyPreviouslyTrackedBreach", (BreachControllerComponent_DestroyPreviouslyTrackedBreach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BreachControllerComponent_DestroyPreviouslyTrackedBreach( game.BreachControllerComponent self );