BlackICE Scripting

class game

CameraComponent

game.CameraComponent

  • 25 properties
  • 8 functions
  • 7 derived classes

Extends ent.BaseCameraComponent ent.IPlacedComponent ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
animParamFovOverrideWeightCName0x1E8
animParamFovOverrideValueCName0x1F0
animParamZoomOverrideWeightCName0x1F8
animParamZoomOverrideValueCName0x200
animParamZoomWeaponOverrideWeightCName0x208
animParamZoomWeaponOverrideValueCName0x210
animParamdofIntensityCName0x218
animParamdofNearBlurCName0x220
animParamdofNearFocusCName0x228
animParamdofFarBlurCName0x230
animParamdofFarFocusCName0x238
fovOverrideWeightfloat0x2AC
fovOverrideValuefloat0x2B0
zoomOverrideWeightfloat0x278
zoomOverrideValuefloat0x27C
zoomWeaponOverrideWeightfloat0x280
zoomWeaponOverrideValuefloat0x284
animParamWeaponNearPlaneCMCName0x240
animParamWeaponFarPlaneCMCName0x248
animParamWeaponEdgesSharpnessCName0x250
animParamWeaponVignetteIntensityCName0x258
animParamWeaponVignetteRadiusCName0x260
animParamWeaponVignetteCircularCName0x268
animParamWeaponBlurIntensityCName0x270
weaponPlaneSWeaponPlaneParams0x178

Functions

  • void Activate(float? blendTime, bool? shouldOverrideAudioListeners) RTTI
  • void Deactivate(float? blendTime, bool? shouldOverrideAudioListeners) RTTI
  • void SetZoom(float zoom) RTTI
  • void SetFOV(float fov) RTTI
  • void SetIsHighPriority(bool forced) RTTI
  • float GetZoom() RTTI
  • float GetFOV() RTTI
  • bool IsHighPriority() RTTI