class game
FPPCameraComponent
game.FPPCameraComponent
- 8 properties
- 2 functions
Extends game.CameraComponent ent.BaseCameraComponent ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
pitchMin | float | 0x3E0 | |
pitchMax | float | 0x3E4 | |
yawMaxLeft | float | 0x3E8 | |
yawMaxRight | float | 0x3EC | |
headingLocked | bool | 0x3F6 | |
sensitivityMultX | float | 0x498 | |
sensitivityMultY | float | 0x49C | |
timeDilationCurveName | CName | 0x4B0 |
Functions
void ResetPitch()RTTIre.Hooks.PlaceVoid( "gameFPPCameraComponent", "ResetPitch", (FPPCameraComponent_ResetPitch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FPPCameraComponent_ResetPitch( game.FPPCameraComponent self );void SceneDisableBlendingToStaticPosition()RTTIre.Hooks.PlaceVoid( "gameFPPCameraComponent", "SceneDisableBlendingToStaticPosition", (FPPCameraComponent_SceneDisableBlendingToStaticPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FPPCameraComponent_SceneDisableBlendingToStaticPosition( game.FPPCameraComponent self );