class game
CameraSystem
game.CameraSystem
- 0 properties
- 12 functions
Extends game.ICameraSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void PrepareBlendCamera()RTTIre.Hooks.PlaceVoid( "gameCameraSystem", "PrepareBlendCamera", (CameraSystem_PrepareBlendCamera x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_PrepareBlendCamera( game.CameraSystem self );void AbandonBlendCamera()RTTIre.Hooks.PlaceVoid( "gameCameraSystem", "AbandonBlendCamera", (CameraSystem_AbandonBlendCamera x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_AbandonBlendCamera( game.CameraSystem self );bool GetActiveCameraWorldTransform(out Transform transform)RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraWorldTransform", (CameraSystem_GetActiveCameraWorldTransform x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraWorldTransform( game.CameraSystem self, Transform transform );ent.CameraData GetActiveCameraData()RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraData", (CameraSystem_GetActiveCameraData x) => { return re.Hooks.CallOriginal<re.msgpack.ent.CameraData>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraData( game.CameraSystem self );float GetActiveCameraFOV()RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraFOV", (CameraSystem_GetActiveCameraFOV x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraFOV( game.CameraSystem self );float GetAspectRatio()RTTIre.Hooks.Place( "gameCameraSystem", "GetAspectRatio", (CameraSystem_GetAspectRatio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetAspectRatio( game.CameraSystem self );Vector4 GetActiveCameraRight()RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraRight", (CameraSystem_GetActiveCameraRight x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraRight( game.CameraSystem self );Vector4 GetActiveCameraForward()RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraForward", (CameraSystem_GetActiveCameraForward x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraForward( game.CameraSystem self );Vector4 GetActiveCameraUp()RTTIre.Hooks.Place( "gameCameraSystem", "GetActiveCameraUp", (CameraSystem_GetActiveCameraUp x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_GetActiveCameraUp( game.CameraSystem self );Vector4 ProjectPoint(Vector4 worldSpacePoint)RTTIre.Hooks.Place( "gameCameraSystem", "ProjectPoint", (CameraSystem_ProjectPoint x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_ProjectPoint( game.CameraSystem self, Vector4 worldSpacePoint );Vector4 UnprojectPoint(Vector2 screenSpacePoint)RTTIre.Hooks.Place( "gameCameraSystem", "UnprojectPoint", (CameraSystem_UnprojectPoint x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_UnprojectPoint( game.CameraSystem self, Vector2 screenSpacePoint );bool IsInCameraFrustum(game.Object targetObject, float objectHeight, float objectRadius)RTTIre.Hooks.Place( "gameCameraSystem", "IsInCameraFrustum", (CameraSystem_IsInCameraFrustum x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CameraSystem_IsInCameraFrustum( game.CameraSystem self, game.Object? targetObject, float objectHeight, float objectRadius );