CameraSystem class
game.CameraSystem
Inheritance
Base: game.ICameraSystem
Derived
None.
Properties
None.
Functions
void PrepareBlendCamera()RTTIvoid AbandonBlendCamera()RTTIbool GetActiveCameraWorldTransform(Transform transform)RTTIent.CameraData GetActiveCameraData()RTTIfloat GetActiveCameraFOV()RTTIfloat GetAspectRatio()RTTIVector4 GetActiveCameraRight()RTTIVector4 GetActiveCameraForward()RTTIVector4 GetActiveCameraUp()RTTIVector4 ProjectPoint(Vector4 worldSpacePoint)RTTIVector4 UnprojectPoint(Vector2 screenSpacePoint)RTTIbool IsInCameraFrustum(game.Object targetObject, float objectHeight, float objectRadius)RTTI