BlackICE Scripting

class game

CameraSystem

game.CameraSystem

  • 0 properties
  • 12 functions

Extends game.ICameraSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void PrepareBlendCamera() RTTI
  • void AbandonBlendCamera() RTTI
  • bool GetActiveCameraWorldTransform(out Transform transform) RTTI
  • ent.CameraData GetActiveCameraData() RTTI
  • float GetActiveCameraFOV() RTTI
  • float GetAspectRatio() RTTI
  • Vector4 GetActiveCameraRight() RTTI
  • Vector4 GetActiveCameraForward() RTTI
  • Vector4 GetActiveCameraUp() RTTI
  • Vector4 ProjectPoint(Vector4 worldSpacePoint) RTTI
  • Vector4 UnprojectPoint(Vector2 screenSpacePoint) RTTI
  • bool IsInCameraFrustum(game.Object targetObject, float objectHeight, float objectRadius) RTTI