CrowdMemberComponent class
game.CrowdMemberComponent
Inheritance
Base: ent.IComponent
Derived
Properties
None.
Functions
bool ChangeMoveType(CName name)RTTIbool IsInCrowd()RTTIbool IsBlockedInTraffic()RTTIvoid SetThreatLastKnownPosition(Vector4 position)RTTIvoid TryChangeMovementDirection()RTTIvoid TryStopTrafficMovement()RTTIVector4 GetMovementDirection()RTTIbool ChangeFearStage(game.FearStage stage, bool? playInitAniation)RTTIbool CheckEmptyPath(float distance)RTTIbool CheckIsMoving()RTTIvoid AllowWorkspotsUsage(bool allowUsage)RTTIvoid OnCrowdReaction(game.data.StimType stimType)RTTIbool CheckTrafficPath(game.JoinTrafficNPCContext context)RTTI