class game
CrowdMemberComponent
game.CrowdMemberComponent
- 0 properties
- 13 functions
- 1 derived class
Extends ent.IComponent IScriptable ISerializable
Derived
Properties
None.
Functions
bool ChangeMoveType(CName name)RTTIre.Hooks.Place( "gameCrowdMemberComponent", "ChangeMoveType", (CrowdMemberComponent_ChangeMoveType x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_ChangeMoveType( game.CrowdMemberComponent self, CName name );bool IsInCrowd()RTTIre.Hooks.Place( "gameCrowdMemberComponent", "IsInCrowd", (CrowdMemberComponent_IsInCrowd x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_IsInCrowd( game.CrowdMemberComponent self );bool IsBlockedInTraffic()RTTIre.Hooks.Place( "gameCrowdMemberComponent", "IsBlockedInTraffic", (CrowdMemberComponent_IsBlockedInTraffic x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_IsBlockedInTraffic( game.CrowdMemberComponent self );void SetThreatLastKnownPosition(Vector4 position)RTTIre.Hooks.PlaceVoid( "gameCrowdMemberComponent", "SetThreatLastKnownPosition", (CrowdMemberComponent_SetThreatLastKnownPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_SetThreatLastKnownPosition( game.CrowdMemberComponent self, Vector4 position );void TryChangeMovementDirection()RTTIre.Hooks.PlaceVoid( "gameCrowdMemberComponent", "TryChangeMovementDirection", (CrowdMemberComponent_TryChangeMovementDirection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_TryChangeMovementDirection( game.CrowdMemberComponent self );void TryStopTrafficMovement()RTTIre.Hooks.PlaceVoid( "gameCrowdMemberComponent", "TryStopTrafficMovement", (CrowdMemberComponent_TryStopTrafficMovement x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_TryStopTrafficMovement( game.CrowdMemberComponent self );Vector4 GetMovementDirection()RTTIre.Hooks.Place( "gameCrowdMemberComponent", "GetMovementDirection", (CrowdMemberComponent_GetMovementDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_GetMovementDirection( game.CrowdMemberComponent self );bool ChangeFearStage(game.FearStage stage, bool? playInitAniation)RTTIre.Hooks.Place( "gameCrowdMemberComponent", "ChangeFearStage", (CrowdMemberComponent_ChangeFearStage x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_ChangeFearStage( game.CrowdMemberComponent self, game.FearStage stage, bool? playInitAniation );bool CheckEmptyPath(float distance)RTTIre.Hooks.Place( "gameCrowdMemberComponent", "CheckEmptyPath", (CrowdMemberComponent_CheckEmptyPath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_CheckEmptyPath( game.CrowdMemberComponent self, float distance );bool CheckIsMoving()RTTIre.Hooks.Place( "gameCrowdMemberComponent", "CheckIsMoving", (CrowdMemberComponent_CheckIsMoving x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_CheckIsMoving( game.CrowdMemberComponent self );void AllowWorkspotsUsage(bool allowUsage)RTTIre.Hooks.PlaceVoid( "gameCrowdMemberComponent", "AllowWorkspotsUsage", (CrowdMemberComponent_AllowWorkspotsUsage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_AllowWorkspotsUsage( game.CrowdMemberComponent self, bool allowUsage );void OnCrowdReaction(game.data.StimType stimType)RTTIre.Hooks.PlaceVoid( "gameCrowdMemberComponent", "OnCrowdReaction", (CrowdMemberComponent_OnCrowdReaction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_OnCrowdReaction( game.CrowdMemberComponent self, game.data.StimType stimType );bool CheckTrafficPath(game.JoinTrafficNPCContext context)RTTIre.Hooks.Place( "gameCrowdMemberComponent", "CheckTrafficPath", (CrowdMemberComponent_CheckTrafficPath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdMemberComponent_CheckTrafficPath( game.CrowdMemberComponent self, game.JoinTrafficNPCContext context );