class game
CyberwareCustomizationSystem
game.CyberwareCustomizationSystem
- 0 properties
- 5 functions
- 1 derived class
Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Derived
Properties
None.
Functions
void SetIndexForCustomizationSwitcher(CName switcherName, uint index, bool forcePlayerCustomization)RTTIre.Hooks.PlaceVoid( "gameCyberwareCustomizationSystem", "SetIndexForCustomizationSwitcher", (CyberwareCustomizationSystem_SetIndexForCustomizationSwitcher x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CyberwareCustomizationSystem_SetIndexForCustomizationSwitcher( game.CyberwareCustomizationSystem self, CName switcherName, uint index, bool forcePlayerCustomization );void SetIndexForCustomizationSwitcherWithMaxTacAppearance(CName switcherName, uint index, bool forcePlayerCustomization)RTTIre.Hooks.PlaceVoid( "gameCyberwareCustomizationSystem", "SetIndexForCustomizationSwitcherWithMaxTacAppearance", (CyberwareCustomizationSystem_SetIndexForCustomizationSwitcherWithMaxTacAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CyberwareCustomizationSystem_SetIndexForCustomizationSwitcherWithMaxTacAppearance( game.CyberwareCustomizationSystem self, CName switcherName, uint index, bool forcePlayerCustomization );void SetCustomizationParameters(bool enabled, Color primaryColor, Color secondaryColor)RTTIre.Hooks.PlaceVoid( "gameCyberwareCustomizationSystem", "SetCustomizationParameters", (CyberwareCustomizationSystem_SetCustomizationParameters x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CyberwareCustomizationSystem_SetCustomizationParameters( game.CyberwareCustomizationSystem self, bool enabled, Color primaryColor, Color secondaryColor );void SetCustomizationAppearance(CName apperanceOptionName, CName apperanceDefinitionName)RTTIre.Hooks.PlaceVoid( "gameCyberwareCustomizationSystem", "SetCustomizationAppearance", (CyberwareCustomizationSystem_SetCustomizationAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CyberwareCustomizationSystem_SetCustomizationAppearance( game.CyberwareCustomizationSystem self, CName apperanceOptionName, CName apperanceDefinitionName );void ResetCustomizationAppearance(CName apperanceOptionName)RTTIre.Hooks.PlaceVoid( "gameCyberwareCustomizationSystem", "ResetCustomizationAppearance", (CyberwareCustomizationSystem_ResetCustomizationAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CyberwareCustomizationSystem_ResetCustomizationAppearance( game.CyberwareCustomizationSystem self, CName apperanceOptionName );