BlackICE Scripting

class game

DismembermentComponent

game.DismembermentComponent

  • 0 properties
  • 9 functions

Extends ent.IComponent IScriptable ISerializable

Properties

None.

Functions

  • void DoDismemberment(game.DismBodyPart bodyPart, game.DismWoundType woundType, float? strength, bool isCritical, string? debrisPath, float? debrisStrength) RTTI
  • void SpawnGutsFromLastHit(string resourcePath, float strength) RTTI
  • void ReportExplosion(Vector4 hitPosition, float strength) RTTI
  • game.DismemberedLimbCount GetDismemberedLimbCount() RTTI
  • bool OnDismemberment(DismembermentEvent evt) RTTI
  • bool OnDismembermentExplosion(DismembermentExplosionEvent evt) RTTI
  • bool OnDismembermentDebris(DismembermentDebrisEvent evt) RTTI
  • static void RequestDismemberment(game.Object obj, game.DismBodyPart bodyPart, game.DismWoundType woundType, Vector4 hitPosition, bool isCritical, string debrisPath, float debrisStrength) staticRTTI global
  • static void RequestGutsFromLastHit(game.Object obj, string resourcePath, float strength) staticRTTI global