DismembermentComponent class
game.DismembermentComponent
Inheritance
Base: ent.IComponent
Derived
None.
Properties
None.
Functions
void DoDismemberment(game.DismBodyPart bodyPart, game.DismWoundType woundType, float? strength, bool isCritical, string? debrisPath, float? debrisStrength)RTTIvoid SpawnGutsFromLastHit(string resourcePath, float strength)RTTIvoid ReportExplosion(Vector4 hitPosition, float strength)RTTIgame.DismemberedLimbCount GetDismemberedLimbCount()RTTIbool OnDismemberment(DismembermentEvent evt)RTTIbool OnDismembermentExplosion(DismembermentExplosionEvent evt)RTTIbool OnDismembermentDebris(DismembermentDebrisEvent evt)RTTIstatic void RequestDismemberment(game.Object obj, game.DismBodyPart bodyPart, game.DismWoundType woundType, Vector4 hitPosition, bool isCritical, string debrisPath, float debrisStrength)staticRTTI globalstatic void RequestGutsFromLastHit(game.Object obj, string resourcePath, float strength)staticRTTI global