BlackICE Scripting

class game

EffectorSystem

game.EffectorSystem

  • 0 properties
  • 6 functions

Extends game.IEffectorSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • void ApplyEffector(ent.EntityID objID, WeakHandle<game.Object> instigator, TDBID recordID, TDBID? parentRecordID, ent.EntityID? proxyEntityID) RTTI
  • void RemoveEffector(ent.EntityID objID, TDBID recordID) RTTI
  • bool IsEffectorPresent(ent.EntityID objID, TDBID recordID) RTTI
  • void GetEffectorsList(ent.EntityID objID, WeakHandle<game.Effector>[] outEffectors) RTTI
  • void GetEffectorsByID(ent.EntityID objID, TDBID recordID, WeakHandle<game.Effector>[] outEffectors) RTTI
  • bool RemoveEffectorsByID(ent.EntityID objID, TDBID recordID) RTTI