EffectorSystem class
game.EffectorSystem
Inheritance
Base: game.IEffectorSystem
Derived
None.
Properties
None.
Functions
void ApplyEffector(ent.EntityID objID, WeakHandle<game.Object> instigator, TDBID recordID, TDBID? parentRecordID, ent.EntityID? proxyEntityID)RTTIvoid RemoveEffector(ent.EntityID objID, TDBID recordID)RTTIbool IsEffectorPresent(ent.EntityID objID, TDBID recordID)RTTIvoid GetEffectorsList(ent.EntityID objID, WeakHandle<game.Effector>[] outEffectors)RTTIvoid GetEffectorsByID(ent.EntityID objID, TDBID recordID, WeakHandle<game.Effector>[] outEffectors)RTTIbool RemoveEffectorsByID(ent.EntityID objID, TDBID recordID)RTTI