FriendlyFireParams class
game.FriendlyFireParams
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
attitude | WeakHandle<game.AttitudeAgent> | |
slots | WeakHandle<ent.SlotComponent> | |
attachmentName | CName | |
slotId | int | |
spread | float | |
maxRange | float |
Functions
void SetShooter(WeakHandle<game.AttitudeAgent> attitude, CName slotName, CName attachmentName)RTTIvoid SetGeometry(float spread, float maxRange)RTTIvoid SetCurrentTargetComponent(WeakHandle<game.TargetingComponent> currentTarget)RTTIvoid SetCurrentTargetObject(WeakHandle<game.Object> currentTarget)RTTIvoid SetFFApplyAttitude(EAIAttitude FFApplyAttitude)RTTI