BlackICE Scripting

class game

FriendlyFireParams

game.FriendlyFireParams

  • 6 properties
  • 5 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
attitudeWeakHandle<game.AttitudeAgent>0x40
slotsWeakHandle<ent.SlotComponent>0x50
attachmentNameCName0x80
slotIdint0x88
spreadfloat0x90
maxRangefloat0x94

Functions

  • void SetShooter(WeakHandle<game.AttitudeAgent> attitude, CName slotName, CName attachmentName) RTTI
  • void SetGeometry(float spread, float maxRange) RTTI
  • void SetCurrentTargetComponent(WeakHandle<game.TargetingComponent> currentTarget) RTTI
  • void SetCurrentTargetObject(WeakHandle<game.Object> currentTarget) RTTI
  • void SetFFApplyAttitude(EAIAttitude FFApplyAttitude) RTTI