class game
FriendlyFireParams
game.FriendlyFireParams
- 6 properties
- 5 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
attitude | WeakHandle<game.AttitudeAgent> | 0x40 | |
slots | WeakHandle<ent.SlotComponent> | 0x50 | |
attachmentName | CName | 0x80 | |
slotId | int | 0x88 | |
spread | float | 0x90 | |
maxRange | float | 0x94 |
Functions
void SetShooter(WeakHandle<game.AttitudeAgent> attitude, CName slotName, CName attachmentName)RTTIre.Hooks.PlaceVoid( "gameFriendlyFireParams", "SetShooter", (FriendlyFireParams_SetShooter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyFireParams_SetShooter( game.FriendlyFireParams self, WeakHandle<game.AttitudeAgent> attitude, CName slotName, CName attachmentName );void SetGeometry(float spread, float maxRange)RTTIre.Hooks.PlaceVoid( "gameFriendlyFireParams", "SetGeometry", (FriendlyFireParams_SetGeometry x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyFireParams_SetGeometry( game.FriendlyFireParams self, float spread, float maxRange );void SetCurrentTargetComponent(WeakHandle<game.TargetingComponent> currentTarget)RTTIre.Hooks.PlaceVoid( "gameFriendlyFireParams", "SetCurrentTargetComponent", (FriendlyFireParams_SetCurrentTargetComponent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyFireParams_SetCurrentTargetComponent( game.FriendlyFireParams self, WeakHandle<game.TargetingComponent> currentTarget );void SetCurrentTargetObject(WeakHandle<game.Object> currentTarget)RTTIre.Hooks.PlaceVoid( "gameFriendlyFireParams", "SetCurrentTargetObject", (FriendlyFireParams_SetCurrentTargetObject x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyFireParams_SetCurrentTargetObject( game.FriendlyFireParams self, WeakHandle<game.Object> currentTarget );void SetFFApplyAttitude(EAIAttitude FFApplyAttitude)RTTIre.Hooks.PlaceVoid( "gameFriendlyFireParams", "SetFFApplyAttitude", (FriendlyFireParams_SetFFApplyAttitude x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FriendlyFireParams_SetFFApplyAttitude( game.FriendlyFireParams self, EAIAttitude FFApplyAttitude );